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Fantasy Classic Core Rule Book

$25.00Price

Fantasy Classic Core Rulebook is a complete tabletop fantasy roleplaying game for players who want dangerous adventures, meaningful character growth, tactical combat, and magic that feels deep rather than decorative.


Built around a clear six-sided dice system, Fantasy Classic uses familiar fantasy foundations—steel, sorcery, dungeons, wilderness travel, divine powers, undead horrors, and hard-won treasure—but gives them a more deliberate, old-school feel.


Characters are not locked into rigid classes. Instead, they grow through the skills they use, the dangers they survive, and the choices they make. A warrior becomes deadly by fighting. A thief becomes subtle by sneaking, searching, and trickery. A mage becomes powerful by mastering Schools and Mysteries of magic.


Inside the Core Rulebook you will find rules for character creation, ancestry, backgrounds, skills, progression, equipment, tactical combat, movement, wounds, fatigue, poison, disease, insanity, conditions, divine alignment, spellcasting, spell crafting, known spells, summoned creatures, and guidance for Game Masters. Combat is designed for position, timing, armour, shields, weapon reach, initiative segments, and hard tactical choices. Magic is built around a broad School and Mystery system, allowing spellcasters to command forces based of knowledge and access.


Fantasy Classic is suited to campaigns where equipment matters, wounds have consequences, spells reshape encounters, and adventurers must think before drawing steel.


This is a game for groups who want the feel of classic fantasy adventuring, but with a detailed skill-based engine, tactical combat depth, and a magic system broad enough to support both traditional spell lists and custom spell design.


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